Wednesday, 11 June 2014

Battle and Milestone 2000 pts

After a good week...ish of rest I am back posting stuff. The battle over the weekend went well with me beating the Bretonians by many points. The game ended with me tabling him and only losing a Mournfang cavalry and a Sabertusk to the Trebuchet.


Not much else to say.

After the game, an incident happened where my opponent insulted one of the models on display for the painting competition whilst not realising that the creator was in the room. He was banned for the next day and therefore I couldn't play Mordheim with him.

Onto the miniatures then. I started converting my new Slaughtermaster with a hellheart only to realise that I had left my greenstuff elsewhere and so would have to wait a week to do the modelling. Here are some pics of him anyway.



Also some pictures of my finished army of 2000 pts for Saturday's game which will be fully documented. I am only missing the Stonehorn as it is too large to bring with me to school during the week.




There is gonna be a dry spell this week due to missing green stuff, paints and an opponent of any sort so untill sunday or saturday where I will update you with a battle report vs Chaos Dwarves.

Thursday, 5 June 2014

Painting and Mordheim

Painting the miniatures went by quickly. They are not done but just have a slap dash paintjob as I will go into detail later

I still need to find a way to differentiate heroes from henchmen. Maybe a mark on the tabard or something

Anyway here are the pictures

The whole army


Sling and club rats

Spear rats


Rats from spell


Night runners

Black skaven

Sorcerer with shrooms

Almost finished assassin



Wednesday, 4 June 2014

New Assassin miniature and thoughts for the future

After creating my assassin I decided that he needed a model that better represented his awesome wall-running, dive-charging nature. I started by cutting up bits of movement tray and glueing them together upwards like stairs.

The green stuff work was long and tiresome but in the end I had converted a regal cape a pistol on his belt and patched up parts where I bent his legs and arms into a more dynamic position. His two poisoned blades and pistols make him a beast in CC.

I want to start giving him skills and boosts so I will have him kill opponents to gain xp.

Here are the pics:


Monday, 2 June 2014

Mordheim and Gnoblars

I did not manage to play Mordheim this weekend as I was forced into a beginners game against a dark elf player and didn't have a proper opponent.

Anyway, Here are some photos of my gnew gnoblars.


I also converted a tyrant for my ogres army.




In other news I have redone the bases of many of my Mordheim models to give a more Skaven-y feel to them. Wyrdstone shards will be added to the bases once painting is done.

My assassin with two weeping blades and warplock pistols acts as my main hitting power. He makes charges against high value targets and groups of shooty henchmen far away to deal killing blows to them.


My wizard is currently useless. He only summons D3 giant rats at the start of each game, otherwise he walks around doing nothing.


The Black Skaven have kept the same miniatures as before. I use them to protect bands of men and perform diving charges with their high initiative and climbing claws.

My two night runners also do diving charges and are most useful to do that as they have low WS and Strength making them much better when diving and they have good initiative.



My two Spearmen as as interceptors and block charges to my clubmen as they have always strike first with their spears


Club/sling men sling and club people to death and get protected by the others. They also stun enemies to allow my heroes to finish them


Finally my giant rats protect by taking shots from in front as you need to shoot at the closest target to you and they also perform diving charges. They are useful as they are expendable. They do not count as anything as they are summoned from a spell.


Finally my rat ogre which I have not bought yet will be used as muscle to take and deal heavy amounts of damage as it can do that with ease.



Thoughts?

Saturday, 31 May 2014

Maneater Hunters and Itonguts

Tomorrow will be my second active game of Mordheim. I will set reminders to take pictures this time but it may be hard as the boards are very difficult to set up and navigate as they use the goblin-town set as well as random fantasy scenery.

I don't know my opponent but am very happy with my current war-band. My tactic recently has been to send my spear-men and giant rats straight at the enemy whilst my other Skaven follow along from the rooftops and perform diving charges on enemies below.

Enough about that though. I have been working on converting my Maneaters and Slaughtermaster and am finally done. I like the way that they have come out and have performed in their first two games. They were resilient and hard hitting due to a combination of Slaughtermaster spells such as Trollguts and Toothcracker.

Their strength 5 and multiple attacks work well when handling anvil units especially with the extra movement and potentially attacks from a higher chance at an ogre charge as well as the +1 movement banner.

Anyway here are some pictures of my Ironguts and Maneaters with the Slaughtermaster in tow. I am working on a Tyrant next and possibly some new additions to the Skaven war-band.

Comment with ideas for new Ogre additions.








Monday, 26 May 2014

Mordheim and Treachery



Sorry about the dry spell but I was busy binge watching House. Just kidding I have GCSE's.

Anyway, I played my first active game of Mordheim on the weekend.

We played skirmish and he was using an all girls mercenary war-band that looked pretty awesome. We deployed across from each other on a very goblin town-esque board. My Skaven moved slowly forwards staying hidden and keeping to the high ground.

My two giant rats that I had summoned with the children of the horned rat spell moved into the lower courtyard as my other models with better initiative stayed above. Once the rats had been charged I used diving charges with all of my models above to jump down and finish off the sisters. I decided to run away as
two of my heroes had been taken out of action.

In the exploration phase I rolled very badly as I rolled a 1,2,3,4,5 and a 6 on my dice meaning that I got no extra benefits. I then sold 3 of my shards and bought 2 more henchmen with spears. I also bought one sling for each of my club men.

My wizard was blinded in one eye and so I was forced to give his pistols to my Assassin.

I redid many of the models with green stuff and made a new assassin model with two blades and a pistol

Here are some pictures:

Battle group 1


Battle group 2


Battle group 3


Battle group 4


Spearman


Club/Sling man


Assassin: pistol fashioned from Skaven arm pieces


Sorcerer

I am playing Triumph and Treachery on Wednesday. My list is my usual 1000 pts with some Ironguts Butcher Leadbelchers and Mournfang cavalry + a Stonehorn.

I have no clue how to play it but will read the rules and figure out some tactics.

Until next time.

Tuesday, 20 May 2014

Eshin Assassin and Black Skaven

Have finished the Assassin and both of my Black Skaven which I will be using as his bodyguards or just bruisers due to their strength of 4.

I will be working on my two knife throwers soon and I have built a little rickety structure out of spare movement tray parts. I discovered recently that it is difficult to buy items that are rare after the starting war-band so I swapped out some guys for a brace of warplock pistols on my sorcerer.

I will be acquiring more Verminkin as soon as I play one game to earn some wyrdstone. The system for earning gold is pretty cool. All of the exploration is interesting and if you do get lucky you get very lucky. What happens in the exploration phase is that you roll one die for each hero left alive at the end of every game and add one die if you win. You then add up the dice and consult the wyrdstone table.

Here is where it gets interesting, there are small bonuses if you get doubles, triples, quadruples and so on. An example would be, if you get a triple 2 you find a smithy which allows you to roll a die and consult a table to find equipment. Overall the system is heavily luck based and random but enjoyable at the same time and sort'o fair.

Anyway, here are some pics of the minis:


The Assassin and his bodyguards


Mr stabby


Mr Claws


Structure thingy