Saturday, 31 May 2014

Maneater Hunters and Itonguts

Tomorrow will be my second active game of Mordheim. I will set reminders to take pictures this time but it may be hard as the boards are very difficult to set up and navigate as they use the goblin-town set as well as random fantasy scenery.

I don't know my opponent but am very happy with my current war-band. My tactic recently has been to send my spear-men and giant rats straight at the enemy whilst my other Skaven follow along from the rooftops and perform diving charges on enemies below.

Enough about that though. I have been working on converting my Maneaters and Slaughtermaster and am finally done. I like the way that they have come out and have performed in their first two games. They were resilient and hard hitting due to a combination of Slaughtermaster spells such as Trollguts and Toothcracker.

Their strength 5 and multiple attacks work well when handling anvil units especially with the extra movement and potentially attacks from a higher chance at an ogre charge as well as the +1 movement banner.

Anyway here are some pictures of my Ironguts and Maneaters with the Slaughtermaster in tow. I am working on a Tyrant next and possibly some new additions to the Skaven war-band.

Comment with ideas for new Ogre additions.








Monday, 26 May 2014

Mordheim and Treachery



Sorry about the dry spell but I was busy binge watching House. Just kidding I have GCSE's.

Anyway, I played my first active game of Mordheim on the weekend.

We played skirmish and he was using an all girls mercenary war-band that looked pretty awesome. We deployed across from each other on a very goblin town-esque board. My Skaven moved slowly forwards staying hidden and keeping to the high ground.

My two giant rats that I had summoned with the children of the horned rat spell moved into the lower courtyard as my other models with better initiative stayed above. Once the rats had been charged I used diving charges with all of my models above to jump down and finish off the sisters. I decided to run away as
two of my heroes had been taken out of action.

In the exploration phase I rolled very badly as I rolled a 1,2,3,4,5 and a 6 on my dice meaning that I got no extra benefits. I then sold 3 of my shards and bought 2 more henchmen with spears. I also bought one sling for each of my club men.

My wizard was blinded in one eye and so I was forced to give his pistols to my Assassin.

I redid many of the models with green stuff and made a new assassin model with two blades and a pistol

Here are some pictures:

Battle group 1


Battle group 2


Battle group 3


Battle group 4


Spearman


Club/Sling man


Assassin: pistol fashioned from Skaven arm pieces


Sorcerer

I am playing Triumph and Treachery on Wednesday. My list is my usual 1000 pts with some Ironguts Butcher Leadbelchers and Mournfang cavalry + a Stonehorn.

I have no clue how to play it but will read the rules and figure out some tactics.

Until next time.

Tuesday, 20 May 2014

Eshin Assassin and Black Skaven

Have finished the Assassin and both of my Black Skaven which I will be using as his bodyguards or just bruisers due to their strength of 4.

I will be working on my two knife throwers soon and I have built a little rickety structure out of spare movement tray parts. I discovered recently that it is difficult to buy items that are rare after the starting war-band so I swapped out some guys for a brace of warplock pistols on my sorcerer.

I will be acquiring more Verminkin as soon as I play one game to earn some wyrdstone. The system for earning gold is pretty cool. All of the exploration is interesting and if you do get lucky you get very lucky. What happens in the exploration phase is that you roll one die for each hero left alive at the end of every game and add one die if you win. You then add up the dice and consult the wyrdstone table.

Here is where it gets interesting, there are small bonuses if you get doubles, triples, quadruples and so on. An example would be, if you get a triple 2 you find a smithy which allows you to roll a die and consult a table to find equipment. Overall the system is heavily luck based and random but enjoyable at the same time and sort'o fair.

Anyway, here are some pics of the minis:


The Assassin and his bodyguards


Mr stabby


Mr Claws


Structure thingy

Monday, 19 May 2014

Triki the Eshin Sorcerer

Have been doing some work on Triki my sorcerer. He is supposed to make up for his size with his magical powers. He will, in the future, have a brace of warplock pistols so that he does not have to get into combat and he will have two bodyguards with spears when I play my first game and loot some villages.

I really enjoy the look of the sorcerer, I put him on the rocks so that the line of sight issues are resolved as a short guy is easier to hide behind cover. 

Here are some pictures of him fully painted. I feel like something is missing but don't know what. Anyway here you go:




Eshin sorcerer

Will post regular updates when each model/henchmen group is finished

Sunday, 18 May 2014

Skaven Mordheim War-band

I played my first game of Mordheim today....It went ok.

It was only a practice game 'cause we only had 30 minutes but we managed to get 5 turns of epic combat in. I killed 4 guys and lost none but I picked my combats badly but rolled well.

I completely forgot to take pictures in the heat of the moment and need to remember next time. It is getting kinda silly.

Anyway, I have revised my war-band and rewritten my list. I exchanged quality for quantity as I can always purchase equipment later on when I get more gold. Also the sparse amount of attacks and the many steps to actually killing a model means that it is not as useful to buy armour as one would think. It is also better to have more characters as they gather loot at the ends of each battle so more heroes=more loot.

Here is my revised army list:

Assassin adept: 60 gc
Weeping blades: 50 gc
Helmet: 10 gc

Eshin sorcerer: 45 gc

Black skaven: 40 gc
Combat claws: 35 gc

Black skaven: 40 gc
Combat claws: 35 gc

Night runner: 20 gc
Throwing stars: 15 gc

Night runner: 20 gc
Throwing stars: 15 gc

Verminkin x5: 100 gc
Mace x5: 15 gc


The Assassin


Night Runners


Black Skaven


The Whole War-band

Mordheim Skaven: Bases

I have decided on a theme for the bases which is city ruins (How creative as the campaign is set in a ruined city)

Here are some pictures of the first 3 bases.


All 3 together. The pole on the centre one will have my adept hanging off it


The small baubles on the floor are wyrdstone and will create an OSL effect on my Skaven's cloaks


The third base with different paving stones

Sorry about the short post but I can not build my Skaven until later today for reasons known only to me.

Someone asked me to post the link to more stuff so here it is:

https://drive.google.com/folderview?id=0B18J5DU-6cP_aEg2dHIxbGpaMlk&usp=drive_web&urp=http://www.warseer.com/forums/showthread.php?33988&pli=1

The campaign that we are doing is all under the official sections of each folder, there are also unofficial war-bands that we will not be using.

Updates later with built Skaven and maybe a battle report of a Mordheim game.


Friday, 16 May 2014

Mordheim campaign: Clan Eshin Skaven

My local gaming group is starting a Mordheim campaign and I have decided to do a Clan Eshin, Skaven war-band.

For those of you that don't know, Mordheim is a ruined empire city full of loot and wyrdstone. This means that many war-bands roam the ruined city in search of wyrdstone and other epic lootz. The Skaven of Mordheim are there to collect the wyrdstone, or as they know it, warpstone.

I have chosen Skaven because I love the idea of a war-band that is adept at running around on the rooftops and performing aerial kills like tiny little assassins. My war-band is a group from Clan Eshin that perform assassinations on Important targets in Mordheim that threaten the Skaven mission.

I have created a war-band and only need names for my characters. This is the current incarnation of it.

War-band

Assassin adept: 60 gc
Light armour: 20 gc
Weeping Blades: 50 gc
Helmet: 10 gc
Total: 140 gc

Black Skaven: 40 gc
Fighting claws: 35 gc
Light armour: 20 gc
Helmet: 10 gc
Total: 105 gc

Henchmen x4: 80 gc
Light armour x4: 80 gc
Shield x4: 20 gc
Sword x2: 20 gc
Club x2: 6gc
Helmet x4: 40gc
Total: 246 gc

Disclaimer: not my war-band but a cool example of one

Total spent: 491 gc
Total remaining: 9 gc

I have linked the resource below to the Skaven war-band PDF

Skaven Eshin Clan PDF: https://drive.google.com/file/d/0BzmDibFDADuGNmoyOVhkN3Y4NE0/edit?usp=sharing

Monday, 12 May 2014

General update and Stuff

This week will be sparse on updates due to work.

My Bretonian opponent cancelled on Saturday and my second choice of wood elves cancelled 3 hours before the game so I ended up playing one of the areas more experienced players and let's just say that I got my a** handed to me on a platter.

We deployed fairly normally except for the stupid deployment of my Mournfang cavalry. Suffice to say that they get led around by a unit of Darkriders for the whole game.

My Ironguts were taken from all sides by his Shades and Cold Ones as well as a Chariot and the Charybdis. They did get the lifesaving Trollguts cast that kept them from dying outright on turn 3. The Ironblaster was reduced to T 3 at the beginning of the game and gunned down.

His Shadow magic was a massive pain in the a** until my Hellheart reduced his sorceress to LVL 2 and she lost Pit of shades and Okkham's Mindrazor. He still had his annoying stat reducing spells and so unfortunately I still died but I still put up a fight.

I got some deployment tips at the end of the game and hope to be ready for my next one.


My Ironguts having "FUN"

Maneaters

Onto the second topic of this post. my Maneaters are a work in progress currently with no green stuff work and only 3 built but they will soon be ready to go into the field of battle.


 Front rank


Rear view

Friday, 9 May 2014

WIP Ironblaster

I am in the process of painting my Ironblaster in anticipation for the game on the weekend and wanted to show how it was going.

I am loving the miniature and the look of the chariot overall. Am hoping to finish it by this weekend to play with it in all of its glory on Sunday.

Full Ironblaster


 Back of Model


Rhinox


 Sabertusk pelt


That's all for now folks.

Thursday, 8 May 2014

Tactica vs Bretonians

Tactica

The Brettonian army I am playing is going to be easy to beat IMO! (just in case he is reading this). From what I know, he has knights, knights and questing knights. This means that all of my strength 5, 6, 10 and armour piercing weapons will pretty heavily dent his toughness 3 2+ armoured bodies. From all of my play testing I have found that Any of my Units will kill any of his units safely without a suffering many casualties.

My Mournfang will go for his Questing knights as they go first and have a high chance of killing them. I will charge block with my Sabertusk. My Ironguts will try to charge his normal knights to remove their charge bonus of 2 strength. To successfully do this, I will use my Sabertusk as a blocker to stop him charging.

My Cannon will be the least useful but will hopefully still kill stuff. I do not know his list completely but will try to find out 

Sunday scuffle

With a game booked against Brettonians this weekend I thought I would do an army list and some photos of the army. Will post later today with my Brettonian tactica.
Army list

Gorsag Gutslob: 188 pts
LVL 2, Ironfist
Hellheart
Hero 19%

Ironguts x7: 346 pts
Full command
Standard of Discipline
Core 35%

Mournfang cavalry x3: 270 pts
HA, IF, Standard bearer
Dragonhide banner

Sabretusk: 21 pts
Special 29%

Ironblaster: 170 pts
Rare 17%

Total: 995 pts




Sorry about the photo quality and quasi-painted Ironblaster

Wednesday, 7 May 2014

Maneaters begin

The first of many Maneaters to come. I have written some lore about the group.

Beast-kin Hunters

Hunters of the Beast-kin tribe are not loners, they instead prefer to hunt in packs taking down the largest beasts on the mountains of mourn. Some packs even sell their services to other armies who offer riches in exchange for the tracking and killing of beasts and monsters that have gotten out of hand. They do not accept food as payment as they have no trouble providing that for themselves. After a successful kill, the hunters carve it and fight over who gets the largest piece of meat and who will be the pack leader for the next kill.

Pack leader

As promised the first of many hunters. The pack leader. The arm was taken from the Stonehorn kit as well as the eagle. The shoulder plate is a piece of armour from the Mournfang cavalry kit and the ironfist represents heavy armour.

The eagle is used as a brace of ogre pistols as it has similar stats to the blood vulture.

Here are pictures of the pack leader:






More Maneaters coming on the weekend as I have no remaining bodies.
The load-out I am thinking of is

Beast-kin hunters: 441 pts
6 Hunters, Full command, Heavy armour
Additional hand weapons x3
Brace of ogre pistols x3
Razor standard
Maybe Poison and Swiftstride

Swiftstride mainly for the 35% chance of an Ogre charge as 3 dice has that percentage to get the sum of 2 over ten.

That is all for this post see y'all later or tomorrow depending on if I am in the mood to do more converting or some painting.

P.S I just realized that I have not followed my schedule very well so expect that to wholly disappear. My new schedule will be 

Monday: Something
Tuesday FA or something
Wednesday: Something different
Thursday: Probably something
Friday: Something fun
Saturday: Something if I am bothered
Sunday: Battle report

All in all, a very strict schedulre

Tuesday, 6 May 2014

Small Hobby Update and Ironblaster advantages

Welcome back everyone.

Today's discussion will be on the Ironblaster and its' immense power and superiority to other cannons.
Before that though, a quick hobby update

My BSB has almost been completed as of now and He is looking interesting. I used the body from the Ironblaster and the majority of the rest from the hunter on the Stonehorn. The arm without a hand is from the Mournfang cavalry and the hand is from a 1 handed weapon in the ogres kit.



I have also completed the construction of my Stonehorn and am looking forward to painting it. I gave the rider the harpoon launcher as I see no benefit for the chaintrap over the launcher.






Finally the construction of my Ironblaster is complete and I have used one of my riders on the Thundertusk to give the impression that he is leaning backwards.

Ironblaster, Best cannon ever?

The Ironblaster for the Ogre Kingdoms may well be the best cannon in all of fantasy. It brings all of the strengths of a cannon and a chariot in 1 and brings extra goodies along the way.



Advantages

Manoeuvrability- The Ironblaster is a chariot and has the ability to move and shoot. Think about that for a second. This thing is a beast with movement 6 allowing it to move into the best position to fire every turn.

Reliability- The volley of cannonballs is one of the most useful rules for cannons I have seen allowing for 2 rolls of the second scatter die.

Durability- With 5 wounds at toughness 6 and a 4+ save this chariot will not die. The normal tactic against war machines of killing the weakling crew does not work as you cannot attack the crew and they definitely aren't weaklings.

Grapeshot- Although not game breaking this is a nice addition to the already amazing rules of the Ironblaster.
There is some debate about the ability to stand and shoot and although it is true that it does not have slow to fire and this is true athough frowned upon

All in all 50 points more than an empire cannon for all of that




Sunday, 4 May 2014

Battle report Beastkin Ogres vs Chaos Dwarves

One of my old friends was passing by recently and as I saw his fledgeling chaos dwarves army I knew that we had to have a face off as his Tau constantly beat my Chaos Space Marines and I wanted to face off on even ground.

We played 2 Games as they were surprisingly quick taking up a grand total of 1 hour. I unfortunately have no pictures this time but will next week. This will just be a reflection and not a proper battle report.

In the first game the Ironguts were the men of the match as they killed a unit of infernal guard and overran into the artillery behind killing that too whilst the Mournfang cavalry killed a unit of 10 infernal guard and a hero.

In the second game the Mournfang were the victors as they did what the Ironguts had done before and killed the artillery and the 21 infernal guard as the Leadbelchers wiped out the 10 man unit and the hero was in the 20 man unit.

Overall I think I will be getting rid of the Leadbelchers and replacing them as they do not do enough to merit me taking them. I will probably add more Mournfang and Ironguts. In 1500 I will take an extra 3 Ironguts 1 Mournfang and a Stonehorn as well as a Bruiser BSB. I will purchase these tomorrow so until then goodbye.

Friday, 2 May 2014

Sunday battle report ramblings

Welcome one and all back to my brain. I have been putting some thought (not really) into my list and have decided on the one I posted in my first post.

Butcher - 188 pts
Level 2
Iron fist, Enchanted shield
Dragonhelm, Armour of fortune

Ironguts - 346 pts
Full command, Standard of discipline
7 Ironguts

Mournfang cavalry - 270 pts
Standard bearer, Dragonhide banner
Heavy armour, Ironfists
3 Mournfang cavalry

Leadbelchers - 172 pts
4 Leadbelchers

Sabretusk - 21 pts

Total=997

Tactics

Kill things. Eat them.

More in depth tactica tomorrow
Good night


Hobby Update and extra

Before we begin with the first of many discussions to come I would like to address my schedule on the right.

Questioning my rationality will be a series of posts where I discuss (against myself) topics that I have been thinking about and wanted to share my thoughts. Today I will be discussing Bruiser equipment as I will be converting my bruiser BSB soon and would like to ramble a bit to clear my head and fill it with ideas.

Hobby updates will be fairly simple with usually one unit done a week. I will also include my progress on a painting competition that I entering for my local GW where the model in question is my beloved Typhus

Extra-vaganza will be extra bits that I will do on the weekend such as army lists and some 40k things. They may also be tactical things for my game the following day and army lists.

Battle reports are subject to availability as there are not many fantasy players at my local store and my usual opponent is away.

I will be trying to post before 6: every day but there is no specific time of posting. If this format does not work I will change It up

With the formalities aside let's discuss (with myself) the Bruiser

Option 1: Heavy armour bruiser BSB: 185 pts
HA, Enchanted shield, Dragonhelm
Dawnstone, BSB
Greatweapon

2+ re-rolling yes please!! My opinion on BSB's is that they should be as heavily armoured as possible so this for me is the perfect kit. I do not like to take a magic battle standard as I believe they are better suited on the rank and file troops.

Option 2: Killy character bruiser: 144 pts
HA, Sword of anti heroes, Enchanted shield

I also like this Bruiser as it kills characters and troops striking usually at the same initiative as them to kill a few guys before my Ironguts strike to stave off some damage to them. I killed 3 dwarf longbeards before they could strike and stopped a single irongut from being killed so I got my full attacks for the unit

Option 3: Support cheap BSB: 144 pts
Brace of ogre pistols, HA, BSB

Ok, he adds an extra attack at a higher strength and initiative which is useful but I think that his armour is pretty weak which is not useful for a BSB. The shooting is also good whith a better balistic skill and the extra attack.

There are obviously many more options but these are the three that I am thinking of using.

Final option: Killy Tough BSB: 179 pts
HA, BSB, Dragonhelm, Enchanted shield
Sword of anti-heroes

I see this BSB as perfect as you are always going to face one character in a combat and 5 attacks at strength 6 initiative 3 are amazing not to mention that I play a very heavy character anvil opponent who packs his
units with lords and heroes.

Return tomorrow for a post on my army for Sunday's battle report and my tactics.

P.S. this is my first fantasy army but have been reading the rules for a while. I admit that I am not an amazing player but I have been told by the more experienced players that my only tactical errors happen in the movement phase so I am working on it.



P.P.S. This is a Bruiser BSB that I found on a blog that I follow and it is honestly one of the best conversions without the use of green stuff that I have seen. I have linked his blog below. I repeat that this not my creation. I have no idea about copyrights so better safe than sorry.

http://paint-hammer.blogspot.co.uk/